Developers
D3pth engine controls regular HTML elements in a spatial browser-side presentation layer using CSS transforms, configuration, and finite-state-machine-driven transitions.
Browser-native structure
A D3pth-powered page remains a normal DOM-based website. It does not require WebGL, canvas, or a game engine. The surrounding Demo Materials and integration can use ordinary HTML, CSS, JavaScript, assets, and application code.
State-driven spatial behavior
The engine works with defined scene states and finite state machines so movement can follow explicit transitions rather than a collection of unrelated animation callbacks. Geometry, perspective, content structure, and state definitions determine the final result.
Your implementation responsibilities
D3pth engine provides the spatial presentation layer. You remain responsible for the surrounding HTML and CSS, responsive behavior, accessibility, performance, browser compatibility, touch and keyboard interaction, and deployment.
Licensing and source notice
Commercial deployment requires the appropriate Licence and Licensed Site. The D3pth engine and complete applicable License Notice form the Licensed Materials and must remain complete, readable, and unchanged as supplied. Do not run build or deployment processing that transforms the Licensed Materials.
Technical details
The Documentation contains the detailed integration structure, page elements, data attributes, configuration, states, and implementation guidance. Keeping those details there avoids duplicating a second technical manual on this page.
Open Documentation